Apple Has Sold 1 Million iPads

Update: Apple has officially confirmed it has sold 1 million iPads. The company sold its one millionth iPad on Friday, April 30, just 28 days after the device’s release. More than 12 million apps from the App Store and 1.5 million e-books have been downloaded from the new iBookstore.

“One million iPads in 28 days—that’s less than half of the 74 days it took to achieve this milestone with iPhone,” said Steve Jobs, Apple’s CEO. “Demand continues to exceed supply and we’re working hard to get this magical product into the hands of even more customers.”

So, now that the iPad 3G is finally available, what everyone wants to know is: How well is this thing selling?

According to Piper Jaffray analyst Gene Munster, it’s selling very well — pretty much as well as the Wi-Fi only iPad, in fact. About 300,000 3G iPads were sold on launch weekend.

Munster surveyed 50 Apple stores to arrive at this number. He concluded that the iPad 3G is essentially sold out, as only one store in 50 didn’t sell all of the iPads it had in stock by Sunday. Munster estimates that the overall number of iPads sold is over 1 million, and expects overall sales in 2010 will reach 4.3 million.

If Apple indeed sold 1 million iPads, we will probably hear it from Apple very soon — the company likes to brag about big numbers. On the other hand, Munster was wrong before, so we should probably take his estimates with a grain of salt.

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Tags: apple, Apple Tablet, ipad, sales, trending

A Security Check At Square Ahead Of This Week’s Launch

Earlier today, testers of the new mobile payment service, Square, got a scare.

Emails were sent out suggesting that users had changed their bank account information, and Square was emailing to let them know that the new account was verified. The only problem? These users didn’t actually change a thing. Obviously, this caused some concern, as did the note at the bottom of the email, “If you have not requested this change, please contact” After Square started receiving emails wondering what was going on, they sent out a second email letting users know that nothing was wrong, they were just tweaking the backend of the system, and forgot to turn off email notifications for current testers. “Your bank account has not been affected. Square, and your data, have not be compromised in any way,” the email read.

I spoke to co-founder Jack Dorsey tonight about the mix-up, and he assures me that this was in no way a breach of security. Obviously, people are on high-alert for these types of things given the news last week that some credit card information ended up on Google compliments of the startup Blippy. But today’s Square incident was just a poorly-timed email, nothing more.

Still, with Dorsey on the phone, and given the Blippy incident, I thought it would be a good time to talk a little bit security at Square. After all, the service is launching this week, Dorsey confirms.

I asked what information Square stores in its system. “The only numbers we store are bank account numbers, and those are never shown once you input them into our system,” Dorsey says. He goes on to note that these numbers are encrypted, and the only way to decrypt them (manually) is by way of a key they keep in a safety deposit box. Credit card information is never stored, Dorsey says. It’s not stored on the mobile device or on Square’s system, it’s simply passed through, he says.

Dorsey also notes that Square is PCI Level 1 compliant (PCI is a data security standard), and that the company must go through an audit with an independent auditor ever six months to ensure its security is perfect. All companies that handle credit card processing must do this, Dorsey says — and obviously, Square is no different. These audits not only check your system, but look at past transaction data to ensure that everything is in order.

In other words, Square has to have a level of security higher than most start-ups. Though, competitor VeriFone, of course, would still say that they’re more secure thanks to their merchant account system.

The reason Square accidentally sent out these emails today is because they are tweaking the backend of their system as they near the general public launch this week. Dorsey wasn’t sure exactly what day it would be, as it depends on when Apple approves the app in the App Store. There is already a version of Square live that works on the iPad, but this new version will be Universal — meaning it will work on the iPad, iPhone, and iPod touch.

These last two are the keys for the service. Square is all about empowering anyone to be able to take credit cards as a method of payment using only their mobile device. This works by way of a tiny card reader that plugs into the headphone jack on the device. These readers readers are now white, I’m told (the tester version we’ve been using at some TechCrunch events has been black), and they have a new spring that makes card readings much easier (you used to have to swipe a few times with the old black reader).

These readers will begin shipping out this week when the app is live in the App Store. Square is sending them out for free to anyone who signs up for an account — you’ll be prompted to visit Square’s site to do this once you download the app.

Look for Square in the App Store later this week. It will be a free download.

iPhone / iPad ‘Spirit’ jailbreak released to the world

We've been seeing the iPad / iPhone Spirit jailbreak demoed here and there for a few weeks now, and here we go -- the download is now available. The untethered jailbreak works on activated iPhone OS devices running 3.1.2, 3.1.3, and 3.2, although iPad owners are warned that "all this is still sort of beta" and might require you to restore if things break. That's not the worst thing in the world, we suppose -- anyone taking the plunge?

[Thanks to everyone who sent this in]

iPhone / iPad 'Spirit' jailbreak released to the world originally appeared on Engadget on Sun, 02 May 2010 21:41:00 EST. Please see our terms for use of feeds.

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How iAd and the iPad Will Change Mobile Marketing

Apple’s iPad will be a revolutionary gadget, certain pundits have predicted, transforming everything from print media to environmentally friendly transportation to computing at large. But I’m beginning to think that Apple’s much-hyped new tablet may have more impact on mobile marketing than any other segment.

For years, mobile marketing has been on the cusp of a breakthrough, according to industry analysts, but has been held back by a host of problems, including the small screen sizes of mobile phones and a general lack of traffic on the wireless web. As I discuss in my weekly column over at GigaOM Pro, Apple is positioned to give mobile ads a huge boost with iAd, a platform and network that will deliver come-ons to users on the iPhone, iPod touch and iPad via the upcoming iPhone OS 4. The Wall Street Journal reported last week that Apple will charge advertisers a stiff $1 million or so to deliver ads to the mobile devices, and may demand as much as $10 million for marketers eager to be a part of iAd’s launch.

The high price tag is sure to keep some advertisers at bay, as will Apple’s insistence on controlling how ads are created in iAd. But marketers willing to shell out the cash to be a part of iAd are sure to invest heavily to create the kind of compelling, immersive ads that will grab users’ attention on the iPad (and Apple will surely make sure they do so). While the tiny screens and limited controls of mobile phones continue to shackle advertisers looking to target on-the-go users, iPad’s full-sized touchscreen invites the kind of creative, innovative campaigns that ad agencies dream of.

That kind of functionality will allow creative types to develop all sort of innovative, compelling mobile ad campaigns. And those efforts will trickle down to smartphones and other mobile devices as advertisers tweak them to compensate for the shortcomings of smaller gadgets. So while advertisers may not be able to fully duplicate their iPad campaigns on traditional handsets, Apple’s new tablet will have a major ripple effect throughout the still-emerging world of mobile marketing. Read the full article here.

Photo courtesy Flickr user Steve Rhodes.

Gameloft brings Iron Man 2 to the iPad and iPhone

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Gameloft has done a Q&A over on Marvel's official blog about their iPhone and iPad versions of the upcoming Iron Man 2 game, and there are some interesting tidbits in there. Gameloft is traditionally a mobile company, and as they say, they've worked on "small to very small" devices, so the iPad is a new trick for them. They say that developing for the iPad allowed them to ramp up the graphics, and helped to make the new game that much more immersive. In my few experiences with the iPad, I've found that very true -- the bigger screen definitely makes a difference in terms of focusing on the game.

Gameloft also promotes the game's multiple suits (including a stealth suit, that sounds interesting), and some big bosses to fight against. They say the release is scheduled for next week, so we'll look for it then.

Gameloft brings Iron Man 2 to the iPad and iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 01 May 2010 09:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Gameloft brings Iron Man 2 to the iPad and iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Sat, 01 May 2010 09:00:00 EST. Please see our terms for use of feeds.

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Apple or Adobe: Who’s Right in the Flash Debate? [POLL]

By now, you’ve probably heard about the fight between Apple and Adobe. To sum up the story, Apple banned Flash from the iPad, people began predicting the death of Flash, and Adobe has been on the defensive ever since.

The Apple-Adobe war has only escalated in recent weeks. Apple’s core argument is that HTML5 is the future of the web, not Flash. Adobe is looking to prove Apple wrong by delivering Flash for mobile devices later this year.

Who’s right, though? While we’ve already weighed in on the debate, we want to hear what you think. Cast your vote below, and post your a comment to let us know your rationale!

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Tags: adobe, apple, Flash, ipad, iphone, iphone 3g, poll, trending

Top 10 Social Media and Tech Stories of the Week

Next-generation iPhone craziness, Hugo Chavez getting hip to Twitter, Steve Jobs’s final words on Flash (we think) and scores and scores of acquisitions — this week was one eclectic collection of days.

If you missed anything during this long trek toward the weekend, never fear, we have compiled a list of 10 top social media and technology stories from the past week. Read up, educate yourself and bring your boundless knowledge to spread around at Happy Hour — we would, however, caution you to leave any Apple prototypes at home.

1. Person Who Sold the iPhone Prototype Revealed – We knew that police had identified and questioned the person who found and sold the iPhone prototype, and now his identity has been publicly revealed.

2. Steve Jobs: Flash Is No Longer Necessary – Steve Jobs posted a long open letter on Flash, listing all the reasons why Apple has decided not to support it on the iPad, iPhone and iPod touch.

3. Hugo Chavez Asks Fidel Castro to Join Twitter – After joining Twitter on Tuesday and taking the username @chavezcandanga, controversial Venezuelan president Hugo Chavez asked Bolivian President Evo Morales and Cuban political leader Fidel Castro to join him on the microblogging site.

4. HP to Acquire Palm for $1.2 Billion – Ending weeks of speculation about its future, Palm has been acquired by Hewlett-Packard for $1.2 billion.

5. Apple Acquires iPhone App Siri – Apple has acquired Siri — an iPhone app that doubles as a voice-operated personal assistant.

6. Apple Acquires Chip Maker Intrinsity – Apple has confirmed that it has acquired Intrinsity, a Texas-based semiconductor maker that was likely the brains behind the chip that powers the iPad.

7. Google Acquires Widget Creator LabPixies – Another week, another Google acquisition. This time, it’s LabPixies, a company Google has worked with to create many of the widgets on its personalized portal, iGoogle.

8. Senator Doesn’t “Like” Facebook’s Instant Personalization Features – On Sunday, Senator Charles Schumer of New York penned a letter to the FTC, urging them to create privacy guidelines for Facebook and other social networking sites. More senators soon joined the fight.

9. RIP Floppy Disk – Sony is the last manufacturer of 3.5-inch floppy disks, and while the company sold more than 12 million of them in 2009, it has just announced it will stop making floppies as of March 2011.

10. Google Confirms Android 2.2 Will Support Flash – Google’s Andy Rubin revealed that the upcoming version of the Android mobile operating system will fully support Flash technology.

[img credit:]

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Tags: apple, facebook, Flash, Google, Hardware, ipad, iphone, music, sony, twitter

Adobe’s CEO: Jobs’ Flash letter is a ‘smokescreen’ for ‘cumbersome’ restrictions (update: video)

There's no official transcript yet, but the Wall Street Journal just live-blogged an interview with Adobe CEO Shantanu Narayen, in which he responded to the Steve Jobs "Thoughts on Flash" letter posted this morning. Substantively, Narayen didn't offer much we haven't heard Adobe say before, but his frustration with Apple is palpable even in summary form: he called Jobs' points a "smokescreen," said Flash is an "open specification," and further said Apple's restrictions are "cumbersome" to developers and have "nothing to do with technology." What's more, he also said Jobs' claims about Flash affecting battery life are "patently false," and suggested that any Flash-related crashes on OS X have more to do with Apple's operating system than Adobe's software.

Perhaps most importantly, Narayen reiterated that Adobe is fundamentally about making it easier for devs to write multiplatform tools -- a stance Jobs specifically took issue with in his letter, saying multiplatform tools lead to bad user experiences. Apple and Adobe and the rest of us can argue about battery life and performance all night, but that's clearly the central philosophical difference between these two companies, and we doubt it's ever going to change. That is, unless Adobe absolutely kills it with Flash 10.1 on Android 2.2 -- and given our experiences with Flash on smartphones and netbooks thus far, we'll be honest when we say that's going to be a major challenge. We'll link over to the full transcript when it goes up, but for now, hit the source link for the liveblog.

Update: We've now embedded video of the interview for you after the break. Much better than a transcript, don't you think?

Continue reading Adobe's CEO: Jobs' Flash letter is a 'smokescreen' for 'cumbersome' restrictions (update: video)

Adobe's CEO: Jobs' Flash letter is a 'smokescreen' for 'cumbersome' restrictions (update: video) originally appeared on Engadget on Thu, 29 Apr 2010 16:11:00 EST. Please see our terms for use of feeds.

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Decoding Steve Jobs’ Dressing Down Of Flash

Steve Jobs doesn’t blog often, but when he does, it’s always entertaining. Today, Apple’s CEO has taken the time to write a 1,700 word post about why Apple (or perhaps more precisely, he) doesn’t like Adobe Flash. And why Apple doesn’t support it in new products. And more importantly, why Apple won’t support it in new products.

The post is full of great quotes (whether you agree with them or not). Jobs both directly or indirectly rips Adobe at least two dozen times. It’s hard to imagine anyone at a company, let alone the CEO, doing that. Sure, Adobe has a few times over the past several months, but that’s only because they’ve had the rug swept out from under them. And those public responses are probably the exact reason we’re seeing this response from Jobs. Here are some of the choice quotes from Jobs’ piece and a rough translation of what Jobs likely really means (just in case it’s not clear enough).

Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products.

Translation: Two roads diverged…

Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

Translation: Despite some calls for Adobe to boycott Apple, this won’t happen because they need the Mac users buying CS. In fact, that’s the only thing we still have in common.

Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.

Translation: Adobe are running their mouths because they’re being defensive — the fact is they can’t cut it technology-wise. The “open” framing of their argument is laughable. And they need to shut up.

Adobe’s Flash products are 100% proprietary… By almost any definition, Flash is a closed system.

Translation: No translation needed.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards.

Translation: Apple has the best of both worlds. An OS we can completely control for the great user experience, and the web for those who want to go outside the sandbox. Adobe only has the sandbox.

HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Translation: This is reference 1 to the others who support a move beyond Flash. Also a reminder: Flash is proprietary.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Translation: Back to that “open” argument: we made an open technology, WebKit, which all the major mobile players besides those idiots at Microsoft are now using. This is reference 2 to the others who are supporting technology beyond Flash.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads.

Translation: That is bullshit Adobe spin.

YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others.

Translation: Reference 3 to the others in support of the move beyond Flash.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Translation: It’s true, but who cares? We have more games, and they’re better.

Symantec recently highlighted Flash for having one of the worst security records in 2009.

Translation: Use at your own risk.

We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

Translation: If you see a bug, squash it. We have going forward.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it.

Translation: Adobe had the chance to put up — they couldn’t — so now it’s shut up time.

Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath.

Translation: Vaporware. Related: did you catch my sarcasm?

Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Translation: Reference 4 to the others in support of the move beyond Flash.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software.

Translation: Too little, too late.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Translation: Reference 5 to the others in support of the move beyond Flash.

Flash was designed for PCs using mice, not for touch screens using fingers… Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Translation: Flash is a technology of yesteryear. The future is now. If you’re going to support the future, why code for the past?

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices

Translation: A reminder up until this point of why Flash sucks.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.

Translation: If you build iPhone apps using Flash, they’re going to suck. More importantly, they hold everyone else back. So we’re blocking them.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms.

Translation: We’re not going to let Adobe, or anyone else, hinder our development.

It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps.

Translation: We want “best” they want “most”.

And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Translation: Again, Adobe is stuck in yesteryear. With Flash it will be the same.

Everyone wins

Translation: Everyone wins — except Adobe.

Flash was created during the PC era – for PCs and mice

Translation: The iPhone, iPod touch, and iPad are the future. The PC and Flash are the past.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content.

Translation: Have I mentioned how many others are supporting a move beyond Flash? Just to make it clear, I’ll use “avalanche” this time.

And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

Translation: And here’s a new juicy stat as a thank you for reading this entire post. Also, remember to forget about Flash games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Translation: Just to add insult to injury, while you may have the PC market locked down, that one day too will shift beyond Flash. Maybe you should get your house in order before it collapses. Also, shut up.

As I’m well aware, sometimes it feels good to get a nice big rant off your chest. That’s exactly what Steve Jobs did today. Sometimes, three-word cryptic emails can only go so far. Sometimes you need to really spell it out to people. And sometimes you need to post a giant link to it on one of the most-trafficked sites in the world.

The iPad Has Already Passed Android In Browsing Traffic To TechCrunch

The iPad went on sale 25 days ago. It’s not yet on sale anywhere else in the world besides the U.S. The 3G version, which some are waiting for, still isn’t available. And yet, according to our logs, the iPad already accounts for more traffic to TechCrunch than Android does.

I love the iPad, but even I was surprised when I saw this. The stats are for the last 30 days — and again, the iPad hasn’t even been out that entire time. Here’s a percentage breakdown of which OS visitors to TechCrunch have been using in the past 30 days:

  1. Windows – 59.68%
  2. Mac – 27.78%
  3. iPhone – 5%
  4. Linux – 3.72%
  5. iPad – 1.18%
  6. Android – 0.99%
  7. iPod – 0.67%
  8. (not set) – 0.54%
  9. BlackBerry – 0.28%
  10. SymbianOS – 0.07%

Now, it’s perfectly possible that the iPad numbers are padded a bit simply because a ton of people just got the device and are trying it out for the first time and TechCrunch is a logical first stop (we hope). But 0.99% is actually the highest Android has ever been — up 0.11 from its previous record last month. The fact that the U.S.-only iPad contributed more traffic to TechCrunch in its first 25 days than Android (a platform which is 18 months old and available around the world) ever has in any month is impressive anyway you slice it.

And if we just shift the data to start on April 3 (when the iPad went on sale), the iPad’s percentage jumps to 1.5%. (Android moves up slightly to 1.03% in that timeframe.)

The other number that stands out here is just how many TechCrunch readers use the iPhone to read the site. At 5%, it blows away Android. This is somewhat surprising given the report by AdMob yesterday that Android has passed iPhone web traffic in the U.S. Though, the validity of those numbers has been disputed.

It’s also not exactly clear what “iPod” is. The logical guess is the iPod touch, but that runs iPhone OS, so wouldn’t it just be listed under “iPhone” as well? On the flip-side, the iPad also runs iPhone OS (though a different flavor (3.2) right now than any other iPhone OS device), yet it has its own category. So let’s assume “iPod” is the iPod touch. That means that all the iPhone OS devices put together account for 6.85% of all TechCrunch readership in the past 30 days. That’s more than Linux, Android, BlackBerry, and Symbian combined.

Voices that Matter iPhone: August Trometer on UI design and the iPad

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August Trometer is a veteran iPhone and Mac developer -- along with his own stable of titles, he's also one of the developers behind the popular Yowza!! mobile coupon app, and the author of a book on web development for Apple's handheld device. He spoke not once but twice on the first day of the Voices that Matter iPhone developer conference in Seattle last weekend -- in the morning on "Designing a Killer UI" for the iPhone, and in the afternoon about what's new for developers in terms of code available on the iPad.

After the second talk, he agreed to sit down with us and discuss a little bit of his thinking about concepts of UI design for both devices. In the interview below, he chats with TUAW about what developers can do to make better user interfaces for iPhone and iPad users, why he believes Apple had a plan for the iPad all along, and what's next in terms of interface design Read on for more.

Continue reading Voices that Matter iPhone: August Trometer on UI design and the iPad

Voices that Matter iPhone: August Trometer on UI design and the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 28 Apr 2010 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Voices that Matter iPhone: August Trometer on UI design and the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 28 Apr 2010 16:00:00 EST. Please see our terms for use of feeds.

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